Just Got back from the SCG Open in Edison yesterday, Dropped at 3-2 in standard(Playing RUG, Bertoncini's list -1 oracle +1 pyroclasm main) and Finished 7-2 In the legacy(Playing Dredge w/ LED & sun titan), Missing top 16 on breakers(finished 19th overall).
The Dredge Deck we(me & Mark Hornung) Played was totally sweet, here's the list first and then I will talk about some of the card choices and interactions.
1 Flame-Kin Zealot
4 Golgari Grave-Troll
3 Golgari Thug
4 Putrid Imp
1 Sun Titan
4 Stinkweed Imp
1 Hapless Researcher
1 Woodfall Primus
4 Bridge from Below
4 Lion's Eye Diamond
4 Cabal Therapy
2 Deep Analysis
3 Dread Return
3 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
3 Pithing Needle
4 Leyline of Sanctity
3 Chain of Vapor
1 Stormtide Levithian
1 Iona, Shield of Emeria
So Obviously the first card that looks totally bizarre is the Sun Titan in the slot where most people just have Sphinx of Lost Truths. Sun titan does pretty much everything sphinx does and more:
a) With a mana floating/untapped land it brings back cephalid coliseum to draw 3 discard 3.
b) With no Mana floating and a Deep Analysis in the yard it brings back Lion's Eye diamond to empty your hand and flashback Deep Analysys(leaving you U to dread return titan again, after therapying it away of course, and getting coliseum, if you are digging for FKZ to win instantly)
c) Recurs Serenity out of the board every turn to get rid of annoying crap like Moat, Solitary Confinement, Ensnaring Bridge, Elephant Grass, Ghostly Prison, Propaganda, Thopter/Sword Combo, the entire Affinity deck, the entire MUD deck etc.
d) Recurs Hapless reasearcher to dredge more if you have no mana and no deep analysis in the yard.
e) Recurs Stinkweed Imp to Block and kill Emrakul if Necessary or any other annoying flyer (killed a fully leveled Coralhelm Commander at the tournament)
f) In a situation that comes up where you have 2 Bridges 2 dread returns and FKZ but are 1 zombie short of killing them(because they have blockers or whatever) Recurring Sun titan + any creature and then dread returning again for FKZ will net you 1 additional Zombie. This doesn't seem like a huge deal but it came up for me in a game against a deck with deed which made the VERY relevant despite the fact that I had alot of zombies. You can also do this if you have exactly enough Zombies to do lethal but want to therapy them first to play around a counterspell.
Anyway a non-led and very very vanilla Looking Dredge Deck top 8'd so I would perhaps be wary of playing the deck within the next couple weeks. The whole thing with dredge is that as soon as people see it around, it ceases being good. Since nearly Everyone is on Nihil Spellbomb, Tormod's Crypt, Boujouka Bog, or Loaming Shaman these days, Leyline of Sanctity should be the Anti-Hate Card of choice for your sideboards. For any Given non-combo deck I usually Sideboard 3 Needles and 4 Leylines + Alter my DR Package, I Generally Side out LED + Deep Analysis. This Gives you good "coverage" in the dark although obviously its cold to Leyline. If people are playing leyline in significant numbers you cant really fight it, you just have to play a different deck, you really need to pick your spots. I felt like I had a good read on sunday and it panned out (for the most part, my losses were to Cephalid Breakfast, which is probably just a bad match-up, and to a Team America Deck where I just ran Badly Game 1, and was "forced" to keep a good hand without anti-hate game 2 and he just had the Nihil Spellbomb to kill me) so we will see where the metagame heads, but it looks like the target should be on Various kinds of Junk/Midrange decks, NO Bant with no countertop, and "hand combo" decks like High Tide and decks trying to Emrakul people.
May Your Dredge 6 Be: Narco, Narco, Narco, Bridge, Bridge, Dread Return